SCOUT
Primary
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Scattergun | 6 | 32 | Base:
Crit:
[6 damage × 10 pellets]
|
Secondary
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Pistol | 12 | 36 | Base:
Crit:
[6 rounds / sec.]
|
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bat | N/A | N/A | Base:
Crit:
|
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HEAVY
Primary
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Minigun | 200 | N/A | Base:
Crit:
| Secondary fire spins-up the barrel without firing.
.
|
Secondary
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun | 6 | 32 | Base:
Crit:
[6 damage × 10 pellets]
|
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Fists | N/A | N/A | Base:
Crit:
| Secondary fire will throw a right-handed punch (no difference from left-handed punch). |
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SOLDIER
Primary
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Rocket Launcher | 4 | 20 | Base: 90
Crit: 270
|
Secondary
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shotgun | 6 | 32 | Base: 60
Crit: 180
[6 dmg. × 10 pellets] |
Melee
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Shovel | N/A | N/A | Base: 65
Crit: 195
|
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DEMOMAN
Primary
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Grenade Launcher | 4 / 6 | 16 / 30 | On direct hit:
Base:
Crit:
After bounce:
Base:
Crit:
| Grenades have zero range falloff on a direct hit.
Grenades explode on contact with an enemy player or building, provided they have not bounced first.
|
Secondary
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Stickybomb Launcher | 8 | 24 | Base:
Crit:
| Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.
Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.
Can lay up to 8 stickybombs at once. Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it. |
Melee
Weapon | Kill Icon | Ammo Loaded | Ammo Carried | Damage Range | Notes / Special Abilities |
---|---|---|---|---|---|
Stock Bottle | N/A | N/A | Base:
Crit:
| The Bottle will break upon a successful Critical hit (purely cosmetic feature). |
[the rest will come later, gotta do homework, BIG TEST MATHEMATICS TOMORROW LOL!!!!]
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