God
|
God Mode (Server side
only)
|
buddha
|
Health
never goes below 1
|
Hurtme #
|
Damages player by
whatever variable you input as #
|
impulse 101
|
All
Weapons
|
impulse 82
|
Spawn
a Jeep
|
notarget
|
Invisible
to NPC's
|
noclip
|
Ability to walk through
walls (Server Side Only)
|
maps
|
Displays
Map listing
|
Map #
|
Load Map (Input title in
place of #)
|
Developer #
|
Sets developer mode to
on/off/verbose (0-off, 1-on, 2-verbose)
|
+mlook
|
Enables
mouse look
|
give #
|
Give weapon (Input weapon
name in place of #)
|
hud_quickhelp/text? 1
|
Shows
Crosshairs
|
viewmodel_fov #
|
Adjusts size of the
weapon you're carrying (54 = default)
|
exec #
|
Execute a script file
(Input filename in place of #)
|
cl_drawhud 1
|
Toggle
HUD display On
|
cl_enablehud 1
|
Toggle
HUD display On
|
cl_showfps 1
|
Shows
FPS Rate
|
npc_create
|
Creates
an NPC
|
npc_create_aimed
|
Creates an NPC (Aiming
away from player)
|
picker
|
Toggles
Picker mode on
|
setpos
|
Move player to specified
origin
|
setang
|
Snap players eyes to a
specified pitch yaw
|
sv_gravity #
|
Set Gravity (Add number
in place of #)
|
sv_stopspeed #
|
Set Minimum Stopping
Speed on ground (Add number in place of #)
|
sv_friction #
|
Set World Friction (Add
number in place of #)
|
sv_bounce #
|
Sets bounce multiplier
for physically simulated object collisions
|
sv_maxvelocity #
|
Sets Maximum Velocity of
any moving object (Add number in place of #)
|
sv_waterdist #
|
Set Vertical View when
eyes are near water plane.
|
air_density #
|
Change the density of
air. (Add number in place of #)
|
dsp_explosion_effect_duration #
|
Set length of
confusion/ear-ringing effect(Add number in place of #)
|
prop_debug
|
Toggle bounding-boxes
debug mode on/off red - ignore damage, white - respond to damage, green -
health)
|
sv_soundemitter_filecheck
|
Toggle reporting missing
.wav files for sounds
|
mat_numtextureunits #
|
Limit the number of
texture units. (Add number in place of #) (0=Default)
|
sv_cheats 1
|
Activates
Cheats
|
impulse 76
|
Grunt-O-Matic
|
give weapon_shotgun
|
Recieve
a Shotgun
|
thirdperson
|
Third
Person View
|
firstperson
|
First
Person View
|
mat_depthbias_normal 1
|
See
through walls
|
ai_disable
|
toggles enemy AI on/off
|
sv_infinite_aux_power 1
|
gives infinite power for
sprinting, etc.
|
impulse 203
|
removes the item or NPC
pointed at
|
mat_fullbright 1
|
removes all shadows (a 0
restores them)
|
skill #
|
change
skill level (# = 1, 2, or 3)
|
status
|
shows some game info,
incl. current map
|
help $
|
replace $ with a command
to get a brief description of it
|
sk_max_357 #
|
# is new max ammo for
.357 Magnum
|
sk_max_ar2 #
|
# is new max ammo for
Pulse Rifle
|
sk_max_ar2_altfire #
|
# is new max ammo for
Pulse Rifle energy orbs
|
sk_max_buckshot #
|
# is new max ammo for
shotgun
|
sk_max_crossbow #
|
# is new max ammo for
crossbow
|
sk_max_grenade #
|
# is new max ammo for
hand grenades
|
sk_max_pistol #
|
# is new max ammo for
pistol
|
sk_max_rpg_round #
|
# is new max ammo for RPG
|
sk_max_smg1 #
|
# is new max ammo for
submachine gun
|
sk_max_smg1_grenade #
|
# is new max ammo for SMG
grenades
|
sv_unlockedchapters #
|
unlocks chapters 1 thru #
(15 is end credits)
|
sk_plr_dmg_pistol #
|
# is new damage value for
pistol
|
sk_plr_dmg_357 #
|
# is new damage value for
.357 Magnum
|
sk_plr_dmg_ar2 #
|
# is new damage value for
Pulse Rifle
|
sk_plr_dmg_buckshot #
|
# is new damage value for
shotgun
|
sk_plr_dmg_crossbow #
|
# is new damage value for
crossbow
|
sk_plr_dmg_crowbar #
|
# is new damage value for
crowbar
|
sk_plr_dmg_grenade #
|
# is new damage value for
grenades
|
sk_plr_dmg_rpg_round #
|
# is new damage value for
RPG rockets
|
sk_plr_dmg_smg1 #
|
# is new damage value for
submachine gun
|
sk_plr_dmg_smg1_grenade #
|
# is new damage value for
SMG grenades
|
getpos
|
can be used to get
current coords for use with setpos
|
cl_showpos 1
|
brings up position
display in top right of screen (0 removes it)
|
sv_infinite_aux_power 1
|
gives infinite power for
sprinting, etc.
|
mat_fullbright 1
|
removes all shadows (a 0
restores them)
|
impulse 203
|
removes the item or NPC
pointed at
|
sk_max_smg1 #
|
# is new max ammo for
submachine gun
|
net_graph 1
|
a more thorough fps
display
|
impulse 83
|
Spawn
an Air Boat
|
cl_ragdoll_collide 1
|
Enables ragdolls that
don't clip through each other, but stack realistically on one another.
|
physcannon_maxforce #
|
Changes how hard you
propel objects
|
physcannon_maxmass #
|
Changes how large pulled
objects can be
|
physcannon_pullforce #
|
Changes how quickly
objects are pulled
|
physcannon_tracelength #
|
Changes the length that
objects can be pulled from
|
physcannon_cone #
|
Changes the radius of the
cone used to pick up objects
|
weapon_357
|
.357
Magnum
|
weapon_ar2
|
Overwatch Standard Issue
Pulse Rifle
|
weapon_bugbait
|
Pherapods
|
weapon_crossbow
|
Crossbow
|
weapon_crowbar
|
Crowbar
|
weapon_frag
|
Fragmentation
Grenade
|
weapon_physcannon
|
Zero Point Energy Field
Manipulator Gun
|
weapon_pistol
|
9mm
Pistol
|
weapon_rpg
|
Rocket-Propelled
Grenade Launcher
|
weapon_shotgun
|
12-Gauge
Shotgun
|
weapon_smg1
|
Submachine
Gun
|
sk_plr_num_shotgun_pellets
#
|
Increases pellets fired
from each shotgun shell. 100 works well. 1000+ and it lags.
|
sk_max_buckshot #
|
Raises your max number of
shells to that number.
|
sk_plr_dmg_buckshot #
|
Raises damage done by
each pellet.
|
give item_battery
|
Increases suit charge by
15 points.
|
give weapon_annabelle
|
gives you Father
Gregori's modified shotgun
|
give item_ammo_357
|
Spawns ammo for the .357
magnum
|
give item_ammo_crossbow
|
Spawns ammo for the
crossbow
|
give item_box_mrounds
|
Spawns primary fire ammo
for the submachinegun
|
give item_ar2_grenade
|
Spawns grenades for the
submachinegun, oddly enough..........
|
give item_rpg_round OR
give item_ml_grenade
|
Spawns grenades for the
RPG
|
give item_box_srounds
|
Spawns ammo for the 9mm
pistol
|
give item_ammo_ar2
|
Spawns primary fire ammo
for the Overwatch Pulse Rifle
|
give item_box_buckshot
|
Spawns shells for the
12-gauge shotgun
|
give item_ammo_ar2_altfire
|
Spawns energy grenade for
the Overwatch Pulse Rifle
|
sk_npc_dmg_shotgun #
|
NPC's do # damage with
shotgun
|
sk_npc_dmg_smg1 #
|
NPC's do # damage with
the smg
|
sk_npc_dmg_ar2 #
|
NPC's do # damage with
the pulse rifle
|
mat_yuv 1
|
black-and-white
mode
|
host_timescale #
|
Changes the speed of the
game (for slow-mo/fast-mo) (# < 1 = slower, # > 1 = faster).
|
Kill
|
You
die.
|
ch_createjeep
|
Make
a jeep
|
ch_createairboat
|
Makes
an airboat
|
crosshair 0
|
Disables
Crosshair
|
shake
|
Creates
an earthquake.
|
r_screenoverlay
effects/combine_binocoverlay.vmt
|
Gives you combine vision
during gameplay.
|
r_screenoverlay
effects/tp_eyefx/tp_eyefx.vmt
|
Gives you weird vision
during gameplay.
|
item_healthvial
|
Gives you the small
health vial (10HP)
|
item_healthkit
|
Gives you the large
health kit (25HP)
|
mat_yuv 0
|
Enables
Color Mode
|
cl_enablehud 0
|
Toggles
HUD off.
|
cl_drawhud 0
|
Toggles
HUD off.
|
sv_unlockedchapters #
(Note: 15 is end credits)
|
Unlock
chapters 1 thru #
|
give item_suit
|
Gives you the HEV Suit
|
give weapon_physcannon
|
Gives
you Gravity Gun
|
physcannon_megacannon 1
|
Makes your Gravity Gun a
Super Gravity Gun
|
npc_create_equipment
weapon_shotgun
|
NPC spawns equipped with
a shotgun.
|
npc_create_equipment
weapon_smg1
|
NPC spawns equipped with
a SMG.
|
npc_create_equipment
weapon_ar2
|
NPC spawns equipped with
a pulse rifle.
|
npc_create_equipment
weapon_crowbar
|
NPC spawns equipped with
a crowbar.
|
npc_create_equipment
weapon_RPG
|
NPC spawns equipped with
a RPG rocket launcher.
|
violence_hblood 0
|
Turns
off human blood.
|
violence_hgibs 0
|
Turns
off human gibs.
|
violence_ablood 0
|
Turns
off alien blood.
|
violence_agibs 0
|
Turns
off alien gibs.
|
· Console Code
bind key command
This binds a console command to a key. Note that if the command has
arguments, quotes must be used. For example: bind x "impulse 101"
Be careful on which key you choose. If you use a key already in use for
the game (W, A, S, D are for movement, 1-6 is used for weapons, G is for
gravity gun, etc), the bind command will override the original command, and you
will not be able to use it anymore.
CHEAT
|
Effect
|
bind "X" "Impulse 101"
|
Creates a hot
key for instant stock of weapons and ammunition using the "x" key
|
· How to Spawn NPCs
Bind this to a button
"npc_create npc_<name>" and replace the name with
one of these:
CHEAT
|
Effect
|
antlionguard
|
|
alyx
|
|
antlion
|
|
barnacle
|
|
barney
|
|
breen
|
|
citizen
|
|
combinedropship
|
|
combinegunship
|
|
combine_s
|
|
crow
|
|
seagull
|
|
pigeon
|
|
dog
|
|
eli
|
|
fastzombie
|
|
gman
|
|
helicopter
|
|
headcrab
|
|
headcrab_fast
|
|
headcrab_black
|
|
headcrab_poison
|
|
ichthyosaur
|
|
kleiner
|
|
launcher
|
|
manhack
|
|
metropolice
|
|
monk
|
|
mossman
|
|
poisonzombie
|
|
rollermine
|
|
cscanner
|
|
stalker
|
|
strider
|
|
vortigaunt
|
|
zombie
|
|
zombie_torso
|
|
turret_ceiling
|
|
turret_floor
|
|
combine_p
|
· Map codes
Enter these with the 'map' code in the console. Press ~ to activate the
console.
CHEAT
|
Effect
|
d1_canals_01
|
Spawns you in
the canals.
|
d1_town_01
|
Spawns you in Ravenholm
|
d1_trainstation_01
|
Spawns you in
train station
|
d1_under_01
|
Spawns you in lab
|
d2_coast_01
|
Spawns you on
the coast (Vehicle)
|
d2_prison_01
|
Spawns you in
Nova Prospekt
|
d3_c17_01
|
Spawns you in
the city 17 rebellion
|
d1_canals_02
|
Spawns you
deeper in the canals.
|
d1_under_02
|
Spawns you in
the lab chapter after the second load point.
|
d1_trainstation_05
|
Spawns in the
train station after the third load point.
|
d1_trainstation_03
|
Spawns in the
train station after the second load point.
|
d1_trainstation_02
|
Spawns you in
train station after the first load point.
|
d1_town_05
|
Spawns you
near the end of Ravenholm.
|
d1_town_04
|
Spawns you in
Ravenholm after the third load point area.
|
d1_town_03
|
Spawns you in
Ravenholm after the second load point area.
|
d1_town_02
|
Spawns you in
Ravenholm after the first load point area.
|
d1_canals_end
|
Spawns you
near the end of the canals.
|
d1_under_03
|
Spawns you in
the lab chapter after the third load point.
|
d1_under_04
|
Spawn the lab
chapter near the end.
|
d2_coast_02
|
Spawns you in
the coast area after the first load point.
|
d2_coast_03
|
Spawns you in
the coast area after the second load point.
|
d2_coast_04
|
Spawns you in
the coast area after the third load point.
|
d2_coast_05
|
Spawns you in
the coast area after the fourth load point.
|
d2_coast_06
|
Spawns you in
the coast area after the fifth load point.
|
d2_coast_07
|
Spawns you in
the coast area after the sixth load point.
|
d2_coast_08
|
Spawns you in
the coast area near the end of it.
|
d2_prison_02
|
Spawns you in Nova
Prospekt after the first load point.
|
d2_prison_03
|
Spawns you in
Nova Prospekt after the second load point.
|
d2_prison_05
|
Spawns you in
Nova Prospekt near the end of the level.
|
d2_prison_04
|
Spawns you in
Nova Prospekt after the third load point.
|
d2_coast_09
|
Spawns you in
the coast area after the eighth load point.
|
d2_coast_10
|
Spawns you in
the coast area after the ninth load point.
|
d2_coast_11
|
Spawns you in
the coast area after the tenth load point.
|
d2_coast_12
|
Spawns you
near the end of the coast area.
|
d1_canals_03
|
Spawns in you
in the canals after the second load point.
|
d1_canals_04
|
Spawns in you
in the canals after the third load point.
|
d1_canals_05
|
Spawns in you
in the canals after the fourth load point.
|
d1_canals_06
|
Spawns in you
in the canals after the fifth load point.
|
d1_canals_07
|
Spawns in you
in the canals after the sixth load point.
|
d1_canal_08
|
Spawns in you
in the canals after the seventh load point.
|
d1_canal_09
|
Spawns in you
in the canals after the eighth load point.
|
d1_canal_10
|
Spawns in you
in the canals after the ninth load point.
|
d1_canals_11
|
Spawns in you
in the canals after the tenth load point.
|
d1_canals_12
|
Spawns in you
in the canals after the eleventh load point.
|
d1_canals_13
|
Spawns in you
in the canals close to the end.
|
d3_c17_04
|
Spawns you in
City 17 after the third load point.
|
d3_c17_03
|
Spawns you in
City 17 after the second load point.
|
d3_c17_02
|
Spawns you in
City 17 after the first load point.
|
d3_citadel_05
|
Spawns you at
the end of the Citadel.
|
d3_citadel_04
|
Spawns you
after the third load point in the Citadel.
|
d3_citadel_03
|
Spawns you
after the second load point in the Citadel.
|
d3_citadel_02
|
Spawns you
after the first load point in the Citadel.
|
d3_citadel_01
|
Spawns you
near the beginning of the Citadel.
|
d2_prison_08
|
Spawns you
near the end of Nova Prospekt.
|
d2_prison_07
|
Spawns you in
Nova Prospekt after the sixth load point.
|
d2_prison_06
|
Spawns you in
Nova Prospekt after the fifth load point.
|
d1_trainstation_06
|
Spawns you
near the end of the train station.
|
d1_eli_02
|
Spawns you in
Eli's Lab.
|
d1_eli_01
|
Spawns you
after the canal, outside of Eli's Lab.
|
d3_c17_05
|
Spawns you in
City 17 after the fourth load point.
|
d3_c17_06
|
Spawns you in
City 17 after the fifth load point.
|
d3_c17_07
|
Spawns you in
City 17 after the sixth load point.
|
d3_c17_08
|
Spawns you in
City 17 after the seventh load point.
|
d3_c17_09
|
Spawns you in
City 17 after the eighth load point.
|
d3_c17_10
|
Spawns you in
City 17 after the ninth load point.
|
d3_c18_11
|
Spawns you in
City 17 after the tenth load point.
|
credits
|
Starts you at
the credits
|
intro
|
Starts you at
the games Intro.
|
d1_breen_01
|
Spawns you at
the beginning of Chapter 13.
|
d3_c17_13
|
Spawns you
near the end of City 17.
|
d3_c17_12
|
Spawns you in
City 17 after the eleventh load point.
|
· Weapon cheats
To spawn armor, ammo, weapons, or any items of the nature, first open
the console. Then type the following command:
give"weapon
entity"
In place where weapon
entity is, you input one of the codes below.
The Organic Manipulator cannot be spawned because the map chooses
whether or not it is organic. Refer to another cheat
for that weapon.
CHEAT
|
Effect
|
weapon_357
|
357 Magnum Revolver
|
weapon_pistol
|
Pistol
|
weapon_ar2
|
Overwatch
Standard Issue Pusle-Rifle
|
weapon_bugbait
|
Bug Bait (from
Antlion Guards)
|
weapon_crossbow
|
Crossbow
|
weapon_crowbar
|
Gordon's classic
|
item_dynamic_resupply
|
Fragmentation Grenade
|
weapon_physcannon
|
The Manipulator
|
weapon_rpg
|
Rocket Launcher
|
weapon_shotgun
|
Shotgun
|
weapon_smg1
|
MP7 with grenade launcher
|
weapon_annabelle
|
Father
Annabelle Grigori's shotgun, uses 357 magnum ammo
|
· Slow Deaths
Open the console while playing the game, enter cl_phys_timescale 0.05 or
any of the others listed below. (1 sets the game back
to normal speed)
CHEAT
|
Effect
|
0.05
|
slow
|
0.5
|
mid-slow
|
0.1
|
super-slow
|
0.0
|
stop time
|
· · 'Alyx Gun'
Enter these codes in the console to get the 'Alyx Gun', which appears to
be some kind of prototype pistol. Goes as the a third pistol, has 30 bullet
clip, no extra ammo, and it looks like an iron bar that was surgically put into
Gordon's side.
CHEAT
|
Effect
|
give weapon_alyxgun
|
Gives you the
'Alyx Gun'
|
sk_plr_dmg_alyxgun #
|
# is new
damage for Alyx Gun (default 150
|
sk_max_alyxgun #
|
# is new max
ammo for Alyx Gun (default 0)
|
· Ammo Codes
Use give and then One of the following mods
eg. give
item_ammo_crossbow
CHEAT
|
Effect
|
item_ar2_grenade
|
SMG Grenades (secondary shot)
|
item_box_buckshot
|
Shotgun Ammo
|
item_box_lrounds
|
Pulse Gun Ammo
|
item_box_mrounds
|
SMG Ammo
|
item_box_srounds
|
9mm Ammo
|
item_ml_grenade
|
RPG Rocket
|
item_ammo_crossbow
|
Crossbow Ammo
|
item_ammo_357
|
.357 Ammo
|
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