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ARE YOU NEW HERE , WELL HELLO THERE!


For all of the beginning modders
and
- grave_lol_reap
&
- KDX42 ( CVAR link )
&
- Asssisingreen500


Handy tools to start.
And 2 important programs I recommend when you are a noob to modding.


Programs
Notepad++

Brute CRC 32


Handy Stuff


Video Tutorial below by SpikedLamb.
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Colors

Random Mods

Mod Tutorial


FrozenState's : Mod Tutorial



FrozenState's : Script Optimization



Tuesday, May 14, 2013

Visual Quality / Detail Customization TF2

Hey there !

Do you remember the post ( Tuesday, April 23, 2013 ) about changing quality / details in-game?

Well I do. (    )

If you do not remember it, don't worry I have it right here for you : Codes that Improve the Visual Effects in TF2.

I have done some research about it , and I've found some interesting stuff you should know about the code "Mat_picmip # "

It appears that it is designed to adjust your game quality to the max.

There are certain picmip levels that can make your quality the best ever.
But to use such code you should be in a TF2_US_WC_## Server.
I think that TF2_US_EC_## Servers will crash or lag from the moment you activate that code.

So like I said there are a few number that are set for this Code.

4 = worst quality ( Use mat_picmip 4 this to has less lag )
1 = worst quality after the Patch, I don't know if this also counts for the PS3 version .


-1 = Best quality after the Patch,  I don't know if this also counts for the PS3 version .
-3 = High Definition Quality as it has been said by certain sources. ( Use this in WC ) 


NOTE: Make sure you have sv_cheats 1 toggled.
So the usage of this code stays the same,

You can test these picmip levels yourself.
by simply biding the buttons like I did.

bind "UP" "mat_picmip 4 ; say Worst Quality "
bind "RIGHT" "mat_picmip 1; say Worst Quality after patch"
bind "DOWN" "mat_picmip -1; say Best Quality after patch"
bind "LEFT" "mat_picmip -3; say High Quality."
bind "BACK" "mat_picmip 0; Normal Quality Settings "





I also found these :
mp_usehwmmodels and mp_usehwmvcds

Setting mp_usehwmmodels and mp_usehwmvcds to '1' enables the high polygon versions of the player models, as seen in the Meet the Team videos. This makes player models more detailed and gives them more realistic facial expressions





cl_burninggibs

Setting cl_burninggibs to '1' will cause the gibs from players who are killed while on fire to display fire effects.
NOTE: This may be used to reduce lag. 



r_lod


By default (r_lod '-1'), the game lowers the level of detail on objects at a distance from the camera to save on framerate. Setting r_lod to '0' disables this, forcing the game to always display the highest detail version of each model.
NOTE: Use in WC only.



Yours Sincerely
Sennheiser_
TOBMPS3™

Sunday, May 5, 2013

Absence

Dear visitors.

I think you expect me to update this blog weekly.
Unfortunately that is not going to happen due to some things I have to take care of.

I am currently working on my end-work, and I want it to be good.
I hope you guys understand that this is an important time I am going through.
Things are also going from bad to worse...
I don't need to explain that because it is sort of private info.

in short sentences.. :
My mom took of with my sister .
She left me here with my brother and dad.
No one knows where she is.
No one knows if she will be coming back.
End.

when I am finished with my end-work, I will have more time to do stuff like the glitches...
Still haven't come to that.


Also, My PS3 is having problems with it's output
Like HDMI ,
My HDMI Connector is sort of dead.
I connect it with my TV and nothing shows up . my TV says HDMI No Signal
I will be buying a new PS3 next month.

So I can get back to work faster :)


EXTRA INFO : I will probably be working on a Party map for my birthday. ( to be launched/played around 27th of July )



Yours Sincerely Sennheiser_ TOBMPS3™